The modeling as done in Maya and then brought into Unity.
For this I had to create alot more assets than I have before in the same turnaround time. Creating buildings, rooms, stairs, doors, roads, signs and a gun to attach to the character.
One of the good things about this brief was learning the new skills in for Unity, such as creating sound boxes (areas where sounds start and end), interactive doors, interactive buttons, particles that can be used for water or fog, walking sounds that attach to the player etc.
In Maya I learnt how to back shadows and use normals to help create walls and floors.
To see more of the behind-the-scenes of the project click here
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